Game Art and Design Diploma

Game Art and Design Diploma

The Game art and Design diploma program is designed to prepare graduates for careers as game designers and level designers in the video game industry. This goal is achieved by building foundational skill sets in game design, level design, game scripting, written communication, as well as 2D and 3D art.

Students will have the opportunity to learn to write professional design documentation, design games, game systems, game mechanics and level environments, as well as apply knowledge to create their own interactive experiences.

Students will also have the opportunity to create professional quality production work to showcase in a capstone portfolio project.

The Diploma in Game Art Design can be completed in 2 years of full-time study.
  • Computer Animation and Game Development graduates will have an understanding of critical and aesthetic issues in computer graphics and mixed-media.
  • Basic aesthetic principles and concepts, and the production process.
  • Will be able to effectively use technical, conceptual and critical abilities, and appropriate technology tools.
  • Will be effective written and oral communicators with the ability to function as effective members of collaborative multi-disciplinary teams in the production process.
  • Will be able to critically evaluate computer graphics and the mixed media.
  • Will have an appreciation for the professional code of ethics for the creative process.
  • Industry standard PC, Mac and 30 computer graphic laboratories
  • Digital video & animation studio
  • Creative design and production workshops
  • Spacious drawing and illustration rooms
  • Fully equipped photography studio
  • Study library with extensive collection of design books and periodicals

Upon completion of the program, graduates will be able to work in the following positions:

  • Game Animator
  • Game Audio Engineer
  • Game Designer
  • Game Programmer
  • Creative Game Director
  • Game Artist
  • Game Marketer/PR
  • QA Game Tester
  • Video Game System Designer

Semester 1

  • Digital Imaging
  • History of Games
  • Introduction to Scripting
  • Introduction to Game Design
  • Mini Games and Prototyping
  • Color in Games

Semester 2

  • Scripting
  • Free to Play Games
  • Introduction to Game Animation
  • Introduction to Level Design
  • Game Design
  • Digital Illustration

Semester 3

  • Advanced Scripting
  • Basic 3D Concepts
  • Portfolio 1
  • Level Design
  • UI / UX Design
  • Pre-Production and Project Management

Semester 4

  • Production Team 1
  • Game Design for Platforms
  • Senior Project
  • Advanced Game Design
  • 3D Graphics 2

Semester 5

  • Production Team 2
  • Capstone Project
  • Game Research and Critical Analysis
  • Critical Game Design
  • Game Design for Business

Semester 6

  • Post Production
  • Final Capstone Project
  • Portfolio 2
  • Elective
  • Elective

Electives

  • Drawing
  • Fundamentals of Design
  • Typography
  • History of Art in Early Civilization
  • Concept Development
  • Photography 1